writing

Interactivos?’14: Rethinking collective behaviour and action.

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Post image for Production Grant for Riverrun

We are pleased to announce that we have received a production grant from Modelico (CSIC). This will enable our excellent new programmer Guillermo Casado (http://www.peripecio.com/) to develop the logic of Riverrun’s architecture and enhance the visual impact of its presentation. This will ensure that Riverrun’s real-time experiments adequately serve both a scientific and artistic function.

Riverrun on World Book Day (8-11pm 23rd April 2010) went very well.

We set up various collective writing experiments: Ten in Spanish and twelve in English. Some of these were themed and others not.

Quite a few people came to Medialab-Prado or participated online over the course of the evening. The vast majority of participants were native Spanish speakers.

From a programming and technical perspective, the experiments ran much more smoothly compared to earlier outings.

It was extraordinary to watch the highly creative stories evolving and crystallizing in real time. The stories were stopped when the patterns of interaction seemed to indicate that a consensus had been reached. It seems evident that these stories could be described not only as imaginative in terms of content and stylistic variety (or irregularity), but also coherent and cohesive.

The stories can be read here.

Riverrun: New developments

January 25, 2010

We are currently in the test phase of Riverrun. Students from the Universidad Politécnica, Madrid, are  writing collective stories to test the program developed by Pablo Villalba.  This will be presented in public very shortly. Further news will be available soon.

The programming for the pictorial Exquisite and Emergent Corpse is being carried out by a team comprising Charles Santana, Alex Santana and Luiz Otávio.

From the Exquisite Corpse to the Exquisite and Emergent Corpse

Exquisite Corpse (from the French cadavre exquis)

“A game of folded paper in which a sentence or a drawing is composed by several players, each unaware of the preceding collaboration or collaborations. The now classic example, which gives the game its name, is one of the first sentences which was produced in this way “the exquisite/corpse/will drink/the new/wine.” (André Breton, Dictionnaire abrégé du surréalisme) [1]

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